Considering that collection may still be new to many people, we provide ten common questions and answers about collection for you to get started.
1. What is the best Sega handheld game system?
Well, you only have two options, the Game Gear, and the NOMAD. The GG was hardwarewise a significant step beyond the Game Boy - full color, backlit screen, essentially a portable Master System. Unfortunately this came at the cost of abysmal battery life (about 2 hours on 6 AAs). There's really not a whole lot of good GG games, sadly -- the Shinobis, Shining Force, Defenders of Oasis, the Sonics, and that's about it, really, but it IS a portable SMS, and portable (even if hard to see) Phantasy Star, Govellius, Wonderboy III, etc was pretty awesome. The NOMAD was a portable (at least in the loosest of definitions) Genesis. It plays ALMOST every Genesis game perfectly*, though the screen does suffer some ghosting at high speeds, but the resolution is surprisingly sharp and the text is easy to read on almost every game (and though I am not sure if it's simply from age, but the colors are less vibrant on the Nomad than they are, on say, the PSP Genesis collection) . However, it too has some downsides. Like the GG, the fact it was an absurdly powerful-for-the-time machine crammed into a portable shell before high capacity LiON, etc batteries were commonplace, it absolutely murders batteries. 6AAs, and they last maybe an hour and a half depending on what you are playing. Also, it's a portable in the absolute loosest sense of the word -- you do not need a TV to play one. It's gigantic (it's about half again as wide as the Vita, and about 3 or so inches thick, PLUS an expansion bay for the batteries), it's atrociously bad on batteries, and Genesis games themselves are not exactly tiny little flash cards. Awesome concept for the time, mine got plenty of use back then, but it's not worth investing in now. In the end, I would just advise you either getting a (3)DS or a PSP/Vita and buying collections of older games you want to play -- the Genesis Collection for the PSP, for instance, covers about 80% of the first party Sega games worth playing from the era anyways.
2. Collection and Suppleness with my horse?
I rarely open my inside hand because sometimes the horse takes it as a signal to turn sharp. But even if that is the horses take on that you can use what he does to your advantage. A lot of people completely drop their outside and pull on the inside which only makes the horse bend it's neck and pop the shoulder out. Go on a small circle (10 meters) and jiggle some with your inside like sponging and stirring soup while pressing and releasing with your inside leg. Sit deep with your seat and legs and really feel his body move under you and coax his legs under and over with your upper and lower leg. Stay really calm and relaxed and be sure you are being elastic like with your arms and following his head at least a little. If you tense up it will make him tense up. Now feel for the inside of his haunch to drop with each step it takes. If you can feel that drop under then he is crossing his hind leg, which means he is bending through out his body. Now if you can not feel that drop yet, keep walking and asking for that bend, but not ask for him to do a turn on the forehand while still moving forward some. Ask for it until he starts getting sideways and you feel the drop, then release it and give him a pat, but do not completely give the reins until you are finished with your ride, just lengthen them. If you try all you can with him and get no where you should sell him and find a horse that you are happy with. There is no point in continuing to bang heads. It's a waste of time and selling him would be beneficial for both you and the horse.