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Introduction to Video Description

1. List of setsReception of video description

Super Mario ThemeThe theme received generally positive reviews, with most claiming it is a perfect item for kids, but can work for Lego and Mario fans. CNET's Scott Stein described the theme to be "solid summer entertainment" which allowed for something to do during lockdown, praising the cute, simplistic to build sets as well as the amount of intractability with the theme but criticised the overwhelming amount of open design and a lack of replayability.

Many reviews compared the idea to other Nintendo products such as Super Mario Maker and Nintendo Labo. For example, Alex Olney of Nintendo Life wrote how he realised this was like Mario Maker in a physical form. In the review, he summarised that the Mario figurine is very charming and quite likable as well as citing the simplicity being better suited for younger audiences.

However, he did criticise that the level designs and concepts lacked the same charm that the figurine did. Mike Fahey of Kotaku discussed that the best way to play with the theme was to use imagination to enhance the experience. With the figurine, whilst the design started to grow on him, the figurine turned off was unsettling.

He felt as a Lego collector, he felt the theme lacked a certain element, adding that more interactive figures could help increase the experience of theme. In The Telegraph's review, Tom Hoggins felt that the homages in the sets added charm to the overall product, praising the idea as whole, but did point out that the price range of the sets didn't seem to match with the age range, adding the pricing was more for Lego collectors. Lego NESSimilar to the Mario theme, this set received positive reviews.

Many reviews praised the accuracy of the set to the original design. Other reviews also praise the interactivity with set, mainly with the crank and the console. Kevin Wong of IGN thoroughly enjoyed building the set, even with the long building time.

He praised the set for it's homages whilst staying faithful to the original design. Graham of Brick Fanatics found that the NES set was far superior to the Mario theme, praising the functionality and appeal of the set to hardcore Nintendo and Lego fans.

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2.

Overview of video description

The Lego Super Mario theme was the result of the collaboration between The Lego Group and Nintendo for the 35th anniversary of the 1985 game Super Mario Bros. The sets are essentially a mix between a Lego set and a video game, where people can build real life versions of 2D Super Mario levels, including grasslands, deserts and Bowser's Castle. The key part of the theme is the interactive Super Mario figurine.

Unlike traditional Lego figurines, the Mario figure is large and electronica, with the eyes, mouth and chest use LED displays. Another key feature of the figurine are the Bluetooth scanners in the legs, which use colors or QR Codes to operate. The scanners can change the LED displays to affect the expressions or actions of Mario.

For example, if the legs scan the color red, Mario will detect it as lava and pretends to "lose a life". With the QR codes, they can be placed on enemies, ? Blocks, power-ups, Warp Pipes and flag poles to display action on the chest display, like coins when Mario hits an enemy.

All of these produce sound effects, attributing the Super Mario franchise. Finally, the Mario figurine utilises Bluetooth to connect to the official app. The app can also be used for challenges, as a camera and as a digital instruction booklet.

The theme was sold with 11 sets of Mario levels, 4 costume packs which reference previous Mario power upsb and a blind-bag collection featuring 10 reoccurring Mario enemies. In July 2020, Nintendo unveiled the Lego Nintendo Entertainment System. This set includes a lego miniature replica of both the console with cartridge and controller and a CRT TV which displays gameplay of Super Mario Bros.

's World 1-1. The TV supplies a crank, which when turned, can make the game scroll manipulating the 8-bit Mario on the screen move. While unrelated to the original theme, the TV can connect with the interactive Mario figurine, causing it to make sound effects when winding the crank.

Inside the console is a homage to the warp zone. This is the largest set out of the whole theme.

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3.

Bibliography of video description

Lagoze, Carl; Van de Sompel, Herbert (May 2007), Compound Information Objects: The OAI-ORE Perspective.mw-parser-output cite.citationfont-style:inherit.

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mw-parser-output .citation .mw-selflinkfont-weight:inherit Lagoze, Carl; Van de Sompel, Herbert; Nelson, Michael L.

; Warner, Simeon; Sanderson, Robert; Johnston, Pete (2008-04-14), "Object Re-Use & Exchange: A Resource-Centric Approach", arXiv:0804.2273 cs.DL Van de Sompel, Herbert; Lagoze, Carl (Aug 2007), "Interoperability for the Discovery, Use, and Re-Use of Units of Scholarly Communication", CTWatch Quarterly, 3 (3) ORE User Guide - Primer (2008)

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4.

Development of video description

Talks began between The Lego Group and Nintendo in Summer 2015, where upper management of Nintendo asked to collaborate with the company. This followed into a discussion which generate many ideas, before voting on what idea to use. The idea that was the most popular was the idea of an interactive figure.

The team didn't have much to work with, with the only words to work with were "do something that only these two companies could do together. It's a Lego product, but it's also a Nintendo product". Lead designer, Jonathan Bennink took some inspiration from the toys-to-life video game Lego Dimensions, but in reverse by bringing the video game to life using toys.

The team also took inspiration form Super Mario Maker, taking the idea of players constructing Mario levels and incorporating it into Lego building. The sets themselves took inspiration from many mainline Mario games, however describing the end result being "a mix between Super Mario Bros. and also 3D World, with the rounded corners".

With the figure itself, the concept for making Mario took 2 years. Bennink and his teams brainstormed a wide range of ideas and prototypes that took advantage of different technologies such as Augmented Reality and Virtual Reality. Another design involved the figure having a giant screen to display Mario's face, but decided against it due to vacant void left when being turned off.

Bennink then came up with an interactive 3x3 brick with a display, something of which the team hadn't seen before, and decided to settle on it. The design went through rigorous testing for durability and strength, resulting in Nintendo dropping 6,000 prototypes to ensure it's quality. Many prototypes were taken to Kyoto workshops for further testing, with the help of Nintendo's creative leader, Takashi Tezuka.

These visits occurred often before they were stopped due to the COVID-19 pandemic. The sound effects that are emitted from the figure were newely recorded lines from Mario voice actor Charles Martinet, as well as music from composer Koji Kondo. The Lego Super Mario theme was first teased on March 10, 2020, also known as MAR10 / National Mario Day on both the official Nintendo Lego Twitter, depicting Mario's LED display.

The theme itself was then official revealed two days later, when Nintendo released a trailer detailing the sets and overview. Official Lego Stores set up demos for the theme, allowing customers to test it out. The Lego Nintendo Entertainment System was first leaked online by Chinese website VJGamer and German websites Promo Bricks and StoneWars, leaking price and date info.

On July 13, 2020, the Lego twitter account posted a silhouette of the set before being officially revealed the next day. Both the theme and the NES set released on August 1, 2020. Three sets were made available on July 10, 2020.

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